SketchFighter 4000 Alpha
SketchFighter 4000 Alpha | |
---|---|
Developer(s) | Lost Minds |
Publisher(s) | Ambrosia Software Lost Minds (Revival) |
Designer(s) | Lars Gäfvert |
Platform(s) | Mac OS X |
Release | November 30, 2006 |
Genre(s) | Scrolling shooter, Metroidvania |
Mode(s) | Single-player, multiplayer |
SketchFighter 4000 Alpha is a 2006 Metroidvania scrolling shooter video game developed by Lost Minds and originally published by Ambrosia Software for Mac OS X. SketchFighter uses OpenGL and a custom game engine to create visuals for all elements of the game reminiscent of hand-drawn sketches.
SketchFighter was originally released on November 30, 2006 as shareware; specifically, crippleware as only a subset of the game is playable prior to registration.[1]
In 2020, SketchFighter was re-released for the Mac App Store by Lost Minds after Ambrosia closed its doors.[2]
Gameplay
SketchFighter's gameplay consists of using the ship to explore different "zones" or areas in the game. Players must fight a variety of enemies as they explore and progress through the game. Players acquire different power-up items in the game, such as different weapon types, different colors of weapons, improved shields, and faster and stronger engines. Some of these power-ups require defeating a boss; others are offered for exploring new areas of the map, including areas that can be unlocked by the player through the use of newly acquired power-ups.
The ship can navigate forward and backward and rotate. Strafing is not supported; the ship fires in the direction it is facing (within a random margin of error).
SketchFighter offers two-player cooperative and competitive modes, and it includes a Web-based high score board.
SketchFighter also includes a custom level generator that the player can use to create their own levels.
References
External links
- Official Web Site
- MacWorld News: SketchFighter game evokes grade school doodling
- Inside Mac Games Preview: SketchFighter 4000 Alpha
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