The Book of Adventure Games

1984 book by Kim Schuette
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The Book of Adventure Games is a book by Kim Schuette published in 1984 by Arrays, Inc.

Contents

The Book of Adventure Games is a strategy guide for 77 text adventure video games, and contains descriptions, reviews, maps, and solutions for each.[2][1]

  • Adventure
  • Adventureland
  • Adventure in Time
  • Ali Baba and the Forty Thieves
  • Beneath Apple Manor
  • Birth of the Phoenix
  • The Blade of Blackpoole
  • Castle of Darkness
  • Chamber of Xenobia
  • The Count
  • The Coveted Mirror
  • Cranston Manor
  • Creature Venture
  • Crime Stopper
  • Crypt of Medea
  • Crystal Caverns
  • The Curse of Crowley Manor
  • Cyborg
  • Dark Crystal
  • Deadline
  • Death in the Caribbean
  • Demon's Forge
  • Doom Valley
  • Earthquake—San Francisco, 1906
  • Empire of the Over-Mind
  • Enchanter
  • Escape from Rungistan
  • Escape from Traam
  • Fantasyland, 2041 AD
  • G.F.S Sorceress
  • Ghost Town
  • Golden Voyage
  • Gruds in Space
  • Infidel
  • Kabul Spy
  • Knight of Diamonds
  • Labyrinth of Crete
  • Legacy of Llylgamyn
  • Mad Venture
  • The Mask of the Sun
  • Mission Asteroid
  • Secret Mission
  • Mummy's Curse
  • Mystery Fun House
  • Mystery House
  • Oldorf's Revenge
  • Oo-Topos
  • Palace in Thunderland
  • Pirate Adventure
  • Planetfall
  • Pyramid of Doom
  • The Queen of Phobos
  • The Quest
  • The Sands of Egypt
  • Savage Island, Part I
  • Savage Island, Part II
  • Secret Agent: Mission One
  • The Serpent's Star
  • Sherwood Forest
  • Softporn Adventure
  • Sorcerer
  • Starscross
  • Strange Odyssey
  • Suspended
  • Time Zone
  • Transylvania
  • Ultima I
  • Ultima II
  • Ultima III
  • Ulysses and the Golden Fleece
  • Voodoo Castle
  • The Witness
  • Wizard and the Princess
  • Wizardry
  • Zork I
  • Zork II
  • Zork III

Reception

Allen Varney reviewed The Book of Adventure Games in Space Gamer No. 70.[2] Varney commented that "The Book of Adventure Games is worth the money to any aficionado of 'interactive fiction'."[2] Mike Nicita and Roun Petrusha of Popular Computing commented that "frustrated players will appreciate Schuette's treatment of 77 of the best-known adventure games for its help in learning to play and enjoy them."[1] Similarly, Russ Lockwood of Creative Computing concluded "if you need help with a pre-1984 adventure game, The Book of Adventure Games just might be your salvation."[3]

References

  1. ^ a b c Nicita, Mike; Petrusha, Ron (January 1985). "The Book of Adventure Games". Micro Reviews. Popular Computing. Vol. 4, no. 3. New York, NY: McGraw-Hill. p. 172. ISSN 0279-4721 – via Internet Archive.
  2. ^ a b c Varney, Allen (July–August 1984). "Capsule Reviews". Space Gamer (70). Steve Jackson Games: 51.
  3. ^ Lockwood, Russ (September 1985). "The Book of Adventure Games". Book Reviews. Creative Computing. Vol. 11, no. 9. Los Angeles, CA: Ahl Computing Inc. p. 12. ISSN 0097-8140 – via Internet Archive.